No-Goes and Must-Haves
Everyone has boundaries that are difficult to cross. These boundaries limit our joint collaboration. So we should already know them from the beginning if possible, so that we know whether we even have enough room for our project within our common boundaries. If not, we have already failed before we have started and this is the best moment to do so. At NVC-plus, we don't discuss people's boundaries or try to talk them down and declare them unimportant. The only thing we can try to do is to specify them more precisely so that a no-go does not include larger areas that do not belong. For example, if someone has identified fruit salad as a no-go, then we can ask if avocados are included and what about cucumbers and tomatoes. Maybe you can whip up something tasty after all. So it's about communicating and accepting boundaries. But it's always about personal boundaries. It's not about what "you" don't do, should do, or must do. It's about what overwhelms me or you and what I need and you need to be there. The reasons why this is so are usually not important and you can almost always leave them out if you want to.
Toolcard T2.1
NVC-plus has some toolcards that are numbered. Toolcard 2.1 is the first toolcard for the second box from the four-step circle (small card on the right). This tool card is about clarifying whether you and your people can form a team for your project that makes sense. You'll collect everyone's no-goes and must-haves. It is important to distinguish the "pain points" (Card Z1) from the no-goes and must- haves. Pain points are unpleasant but bearable. You can still work together even though you don't like something or something goes against the grain. However, everyone has some real limits and if these are touched by the common project, it is important to communicate them so that everyone knows whether they can accept the limits of the others and whether, if everyone accepts them, there are still possibilities to realize the intended project. This should be done at the very beginning of the project, because that is when it is easiest to change things or withdraw from the project. But you can also add no-goes and must-haves later on. At the beginning, you don't know how everything will develop and over time you get wiser. The good thing is that for many no-goes and must-haves, solutions can be found in the team if the heart forces are strong enough, or come into play strongly enough through NVC and NVC-plus. One speaks of "taking heart". If people are pretty indifferent to each other, clarifying the no- goes and must-haves may not do much good. And if they don't have enough peace with each other, they should first resolve the conflicts that stand in the way of peace - perhaps with classic NVC (Nonviolent Communication).
The map is part of a map set that you can find in the book, in the app or in the downloads.
Organising projects with self-organised teams
Everyone has boundaries that are difficult to cross. These boundaries limit our joint collaboration. So we should already know them from the beginning if possible, so that we know whether we even have enough room for our project within our common boundaries. If not, we have already failed before we have started and this is the best moment to do so. At NVC-plus, we don't discuss people's boundaries or try to talk them down and declare them unimportant. The only thing we can try to do is to specify them more precisely so that a no-go does not include larger areas that do not belong. For example, if someone has identified fruit salad as a no-go, then we can ask if avocados are included and what about cucumbers and tomatoes. Maybe you can whip up something tasty after all. So it's about communicating and accepting boundaries. But it's always about personal boundaries. It's not about what "you" don't do, should do, or must do. It's about what overwhelms me or you and what I need and you need to be there. The reasons why this is so are usually not important and you can almost always leave them out if you want to.
NVC-plus has some toolcards that are numbered. Toolcard 2.1 is the first toolcard for the second box from the four-step circle (small card on the right). This tool card is about clarifying whether you and your people can form a team for your project that makes sense. You'll collect everyone's no-goes and must-haves. It is important to distinguish the "pain points" (Card Z1) from the no-goes and must-haves. Pain points are unpleasant but bearable. You can still work together even though you don't like something or something goes against the grain. However, everyone has some real limits and if these are touched by the common project, it is important to communicate them so that everyone knows whether they can accept the limits of the others and whether, if everyone accepts them, there are still possibilities to realize the intended project. This should be done at the very beginning of the project, because that is when it is easiest to change things or withdraw from the project. But you can also add no-goes and must- haves later on. At the beginning, you don't know how everything will develop and over time you get wiser. The good thing is that for many no-goes and must-haves, solutions can be found in the team if the heart forces are strong enough, or come into play strongly enough through NVC and NVC-plus. One speaks of "taking heart". If people are pretty indifferent to each other, clarifying the no-goes and must-haves may not do much good. And if they don't have enough peace with each other, they should first resolve the conflicts that stand in the way of peace - perhaps with classic NVC (Nonviolent Communication).
The map is part of a map set that you can find in the book, in the app or in the downloads.
No-Goes and Must-Haves
Toolcard T2.1
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Organising projects with self-organised teams